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1994-07-05
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2KB
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121 lines
DCK automation definition file.
Describes motifs for creating levels.
All lines in this file are ignored except those between and including lines
starting with [.
Use DCKADF to compile this file.
[Motif] Default
TexNormal STARTAN3
TexUpper STARTAN3
TexLower STARTAN3
DoorBig BIGDOOR2
DoorSmall DOOR1
DoorTrak DOORTRAK
FloorTex FLOOR4_8
CeilTex CEIL3_5
LightNormal 200
LightDarker 140
LightBrighter 230
[End]
[Motif] Medieval
TexNormal GSTONE1
TexUpper GSTONE1
TexLower GSTONE1
DoorBig BIGDOOR7
DoorSmall DOOR3
DoorTrak SUPPORT3
FloorTex DEM1_5
CeilTex CEIL3_5
LightNormal 180
LightDarker 120
LightBrighter 220
[End]
[Motif] Grey_Modern
TexNormal GRAY7
TexUpper GRAY7
TexLower GRAY7
DoorBig BIGDOOR2
DoorSmall BIGDOOR4
DoorTrak DOORTRAK
FloorTex FLOOR0_5
CeilTex FLAT18
LightNormal 220
LightDarker 200
LightBrighter 230
[End]
[Motif] Hot_Stuph
TexNormal ROCKRED1
TexUpper ROCKRED1
TexLower ROCKRED1
DoorBig BIGDOOR5
DoorSmall DOOR3
DoorTrak DOORTRAK
FloorTex FLOOR6_1
CeilTex FLOOR7_1
LightNormal 140
LightDarker 120
LightBrighter 165
[End]
SECTOR OBJECTS
-----------------
These are not supported yet, but please .. comments ?
-- Ben
[SectObject] Teleporter
Floor Adjac 8 ; Relative height
FloorTex $M_TeleFloor ; Use the current motif's teleport floor
Light Adjac 25 ; Relative light value
BLineType 97 ; Borderline type (WR teleporter)
ObjInsert 14 ; Inserts this at the center of the sector
SecFindTag ; Find a sector tag
[End]
[SectObject] Acid_Pool
Floor Adjac -24
FloorTex $M_HurtFloor
SecType 7
BLineLTex NUKE24
[End]
[SectObject] Crushing_Block
SecFindTag ; Find a sector tag
BLineSetTag ; Set all the surrounding lines to the tag
BLineUTex $M_TexUpper
BLineType 77 ; Fast crush, slow damage (WR)
[End]